{"slug":"texture-clarity-dehaze-sliders","title":"PS纹理、清晰度、去除薄雾三大滑块有何区别？用法分析来了！","author":"Thomas看看世界","date":"2022-05-01","wechat":"https://mp.weixin.qq.com/s?__biz=MzI4NDA5MzE5NQ==&mid=2247495341&idx=1&sn=e3ef2b301ab8c4a83148459ca67e960f&chksm=eb8210c9dcf599df4af84b5144704ae326698301abfaad60f3f32df0556de18aa63509edac22&scene=21#wechat_redirect","blocks":[{"t":"p","x":"Lightroom以及Camera Raw中有三个紧挨在一起的滑块，叫做纹理、清晰度和去除薄雾，他们都有增强画面中边缘区域的作用。","b":false,"xe":"In Lightroom and Camera Raw there are three sliders sitting side by side — Texture, Clarity and Dehaze — all of which enhance edge areas in the frame."},{"t":"p","x":"那么这三个滑块有什么区别，他们各自又应用在哪些场景中呢？","b":false,"xe":"So what's the difference between these three sliders, and in which scenarios should each be used?"},{"t":"p","x":"今天的教程中，Thomas就会深入浅出的讲解一下这三个滑块。","b":false,"xe":"In today's tutorial, Thomas explains these three sliders in an accessible, in-depth way."},{"t":"img","f":"img-01","w":960,"h":600},{"t":"h","x":"视频","xe":"Video"},{"t":"bili","bv":"BV16Z4y1y7CV","bpic":"bili-1","bt":"PS中纹理、清晰度、去除薄雾三大滑块有何区别？深入浅出的用法分析来了！"},{"t":"p","x":"这一篇是上面视频教程的完整图文整理。Lightroom 和 Camera Raw 里有三个紧挨在一起的滑块——纹理、清晰度、去除薄雾，它们都有增强边缘的作用，很多人却一直分不清该用哪个。Thomas 用一张雾景、一组色块和一张人像，把三个滑块的作用范围与作用效果讲得明明白白。下面配上视频关键帧截图，看完这一篇，三个滑块再也不用瞎拉。","xe":"This is the fully illustrated companion to the video tutorial above. Lightroom and Camera Raw stack three sliders side by side — Texture, Clarity and Dehaze — all of them edge-enhancers, and very few people can say which to reach for. Using one misty landscape, a set of color patches and one portrait, Thomas makes their range and effect crystal clear. With the keyframe screenshots below, you'll never drag these sliders blindly again."},{"t":"p","x":"先把结论放在前面：三个滑块的作用范围和作用效果都不同——纹理只作用于细节的边缘，清晰度作用于细节加结构的边缘，去除薄雾则几乎影响全图。看不懂没关系，下面逐一展开。","xe":"The conclusion first: the three sliders differ in both range and effect — Texture touches only the edges of fine detail, Clarity the edges of detail plus structure, and Dehaze almost the entire image. If that reads like jargon, the walkthrough below unpacks each one."},{"t":"img","f":"v01","w":768,"h":480},{"t":"h","x":"01 三个概念：细节、结构与纯色区域","xe":"01 Three Concepts: Detail, Structure and Flat Areas"},{"t":"p","x":"以视频里这张挪威雾景小屋为例。所谓细节边缘，就是石头、草、房屋上那些很小范围内的颗粒、线条和纹理；而结构的边缘范围大得多——比如地面与山峰、雾气与天空的交界，一条决定大结构的明暗分界线（视频 1:03 处）。","xe":"Take the misty cabin scene from the video. Edges of fine detail are the grains, lines and textures within tiny areas — on rocks, grass, roof shingles. Edges of structure span far larger zones: the boundary between ground and peaks, mist and sky — a tonal break that defines the whole composition (at 1:03 in the video)."},{"t":"img","f":"v03","w":768,"h":480},{"t":"p","x":"最后是纯色、渐变区域：天空、水面、雾气这些非常干净、几乎没有纹理的地方。三个滑块对这三类区域的「态度」截然不同，一页表格就能说清：纹理只管细节边缘；清晰度管细节边缘加结构边缘；去除薄雾则连纯色渐变的天空水面都会影响。作用幅度上也是去除薄雾大于清晰度、清晰度大于纹理（视频 0:31 处）。","xe":"The third category is flat, gradient areas: sky, water and mist — clean zones with almost no texture. The three sliders treat these categories very differently, and one table says it all: Texture manages detail edges only; Clarity adds structural edges; Dehaze reaches even the flattest sky and water. In strength, too, the order is Dehaze over Clarity over Texture (at 0:31 in the video)."},{"t":"img","f":"v02","w":768,"h":480},{"t":"h","x":"02 作用范围实测：从石头到天空","xe":"02 Range in Practice: From Rocks to Sky"},{"t":"p","x":"先把纹理拉到 +100 再拉到 -100 对比：增加纹理时，主要是石头、房屋这些细节边缘的纹理得到了增强；但仔细看地面与雾气的交界处、山峰的结构边缘，变化幅度非常小。结论：纹理是对边缘局部对比度的独立增加，着眼于细节区域（视频 2:08 处）。","xe":"Push Texture to +100, then -100, and compare: raising it mainly enhances the fine textures of rocks and houses, while the mist-to-ground boundary and the structural edges of the peaks barely move. Conclusion: Texture is an isolated boost of local edge contrast, focused on fine detail (at 2:08 in the video)."},{"t":"img","f":"v04","w":768,"h":480},{"t":"p","x":"清晰度则不同：细节区域照旧增强的同时，地面和天空的分界、山峰两侧也出现了明显变化——一边变暗、一边变亮，结构边缘得到大幅提升。而去除薄雾更夸张：提升时不光细节和结构区域，连原本纯色渐变的天空和水面都受了影响（视频 2:54 处）。","xe":"Clarity goes further: detail areas still enhance, but the ground-sky boundary changes visibly too — one side darkens, the other brightens — a large boost to structural edges. Dehaze is more sweeping still: raise it and beyond detail and structure, even the flat gradient of sky and water shifts (at 2:54 in the video)."},{"t":"img","f":"v05","w":768,"h":480},{"t":"h","x":"03 色块实验：作用效果与光晕风险","xe":"03 The Patch Test: Effect Strength and Halo Risk"},{"t":"p","x":"作用效果用一组纯色色块看得最清楚。增加纹理：边缘暗的一侧出现一条暗渐变、亮的一侧出现一条亮渐变，相当于小幅增加了边缘的局部对比度。增加清晰度：渐变条幅度更深、最黑处更黑，而且作用范围大得多，几乎影响整个画面。去除薄雾最猛：连纯色区域内部都被拉出渐变，同时它对色彩的影响也最强（视频 3:51 处）。","xe":"A set of flat color patches shows the effect most clearly. Raise Texture: a dark gradient strip appears on the dark side of each edge and a light one on the bright side — a modest boost of local edge contrast. Raise Clarity: the strips run deeper, blacks go blacker, and the affected zone expands to nearly the whole frame. Dehaze is the fiercest: gradients appear inside flat areas themselves, and its effect on color is the strongest of the three (at 3:51 in the video)."},{"t":"img","f":"v06","w":768,"h":480},{"t":"p","x":"这也解释了清晰度的风险：清晰度一拉得很猛，边缘就会出现光晕现象，照片也会显得特别脏——因为它会大幅度影响中间调的对比度。所以清晰度增加到合理幅度即可，切勿贪多（视频 7:53 处）。","xe":"This also explains Clarity's risk: push it too hard and halos bloom along every edge while the photo turns murky — because it swings midtone contrast on a large scale. A sensible amount is all you need; restraint pays (at 7:53 in the video)."},{"t":"img","f":"v11","w":768,"h":480},{"t":"h","x":"04 应用场景：磨皮用纹理，氛围用去除薄雾","xe":"04 In Practice: Texture for Skin, Dehaze for Mood"},{"t":"p","x":"理解了范围与效果，用哪个滑块就清楚了。比如人像磨皮：动去除薄雾，整个人像仿佛笼罩了一层雾，人都要看不见了；动清晰度，眼睛、鼻子、眉毛、头发的结构全都糊成一团；而动纹理滑块，它只影响脸上的高频细节区域，五官这些大结构不受影响——这就是为什么磨皮要用纹理，负值即可让皮肤柔滑（视频 5:41 处）。","xe":"Once range and effect are clear, choosing a slider is easy. Take skin softening: pull Dehaze and the portrait sinks into fog; pull Clarity and eyes, nose, brows and hair melt into mush; but Texture touches only high-frequency detail on the skin while the larger features stay intact — which is exactly why softening calls for Texture, nudged negative for smooth skin (at 5:41 in the video)."},{"t":"img","f":"v07","w":768,"h":480},{"t":"img","f":"v08","w":768,"h":480},{"t":"p","x":"再比如这张整体发灰、色彩偏淡的风景照：要影响色彩、要最大幅度的边缘对比，该用的就是去除薄雾——增加到 20 左右就是最佳值，再猛纯色天空都会被拉出彩色的分层；清晰度小幅提升增加立体感；纹理反而不必动，甚至可以稍稍减一点，让前景的树不必更清晰（视频 7:02 处）。","xe":"Or take this landscape, gray and washed out overall: to affect color and add the strongest edge contrast, Dehaze is the tool — around +20 is the sweet spot, beyond which the flat sky starts to band into color layers; a small Clarity boost adds depth; and Texture can stay untouched, even slightly negative, since the foreground trees need no more crispness (at 7:02 in the video)."},{"t":"img","f":"v09","w":768,"h":480},{"t":"img","f":"v10","w":768,"h":480},{"t":"img","f":"v12","w":768,"h":480},{"t":"quote","x":"1. 纹理只动细节边缘、幅度最小——磨皮、局部质感微调的首选，负值即是柔化；2. 清晰度动细节加结构边缘、幅度更大并稍影响色彩——拉猛了会出光晕、显脏，点到为止；3. 去除薄雾全图生效、剂量最猛，连色相饱和度都会改变——20 左右往往是安全线；4. 用滑块前先问自己：要动的是细节、结构，还是整体氛围与色彩。","xe":"1. Texture touches fine-detail edges only, with the gentlest hand — the first choice for skin softening and subtle texture work; negative values are a softener; 2. Clarity covers detail and structural edges with more force and a hint of color shift — overdone it breeds halos and grime, so stop early; 3. Dehaze acts on the whole frame at the highest dose, even shifting hue and saturation — around +20 is the safety line; 4. Before reaching for any slider, ask: am I changing detail, structure, or the overall mood and color?"},{"t":"img","f":"img-02","w":960,"h":600}],"titleEn":"Texture vs Clarity vs Dehaze in PS: What Each Slider Does"}