Photography Tutorial · 2021-05-16
Experienced landscape photographers can often discover superb shooting spots using only satellite or contour maps — what are their tricks?
In today's tutorial, I'll use an open-world game to demonstrate how, with only the in-game map, one can quickly discover many potential shooting spots.
After exploring them in person, how did photos of these places actually turn out?
▶ Watch the video tutorial on Bilibili
This is the illustrated companion to the video above. Seasoned landscape photographers can lock onto superb vantage points from satellite or contour maps alone — can that skill be unpacked and learned? Using the open-world game Genshin Impact, Thomas runs a complete demonstration: pick candidate spots from the map only, then walk in, verify, adjust, and shoot. The article follows the video's order, with keyframe screenshots throughout.
The familiar structure of a landscape holds: foreground, middleground, background (at 0:26 in the video). The crucial point: foreground elements — flowers, grasses, a single rock — can never be found on a map; but middlegrounds and backgrounds — a river, a lake, a snow mountain — usually can. That fact shapes the whole map-reading approach.
For this demo, Thomas first locks the in-game Dragonspine mountain as his background (at 0:45 in the video), then opens the map to study its east side: there lies a landscape of travertine pools much like China's Huanglong, backed by cliffs and ridges. Shooting from those pools toward the distant snow mountain promises both depth and color — a promising spot emerges straight from the map.
The game's advantage is instant arrival: spot a good point on the map, teleport to the nearest waypoint, walk over, and scout and shoot; in reality the same loop might cost you a day or two (at 1:30 in the video). On site, the snow mountain stands right in the distance and the vantage works as expected; stepping a little closer to the cliff tightens the composition.
Then enter photo mode: hide the character and interface, adjust the focal length, raise the camera slightly — the layering of travertine pools and the snow mountain blooms instantly, and a press of Enter takes the picture (at 2:09 in the video). That is how map reading and on-site fine-tuning connect.
The map also surfaces subjects in batches (at 2:45 in the video): to photograph Wangshu Inn, look for cliffs or rocky peaks on the range behind it and drop pins on the map; in the bridge district, the bridge itself is a fine middleground, the islands photograph well, and the snow mountain fills the background — analyze on the map first, then verify each spot in the field.
At the bridge spot, wildflowers on site make a natural foreground (at 3:31 in the video). Better still, the game lets you jump time to 5 a.m. the next day for sunrise — which in reality means an overnight stay at Wangshu Inn and a pre-dawn climb; the game rehearses the same plan in minutes, confirming that this spot at this hour truly works.
Thomas often pairs snow mountains with a winding river, so he searches Genshin's map for one that faces the peak (at 5:03 in the video): a road might work as foreground; one winding stream flows the wrong way — no good; look closer, and an S-shaped river stretches straight toward the mountain. That is the next shooting spot.
Field verification is again a round of elimination (at 5:45 in the video): the hill on the left blocks the mountain — move right; trees on the right clip the river's curve — edge forward, closer to the cliff — until the frame finally holds the river winding in an S from the cliff all the way to the snow mountain. The map gives you direction; the field gives you the last meter.
The video closes with a set of map-versus-photo comparisons (at 7:00 in the video): with Dragonspine as the constant background, Thomas shows more spots found from the map alone — the summit behind a waypoint, a rise that begins a route, tents at a night camp, a canyon at sunset — analyzing each time why that point and why that hour. One mountain, paired with different foregrounds and light, grows into a whole library of vantage points.
1. A map can't give you a foreground, but it locks the middleground and background — rivers, lakes, bridges and snow mountains are all directly discoverable; 2. Fix the background first, find middlegrounds on the map, add the foreground on site — the right order makes scouting efficient; 3. Arrival is a round of elimination: if a hill blocks the peak, move; if trees clip the curve, edge closer — the map gives direction, the field gives the last meter; 4. Rehearse the timing too: pre-dawn for sunrise, dusk canyons for sunset — one background plus varied foregrounds and hours builds an entire library of spots.
All the scenes below were discovered by me in the game through the map — can you spot some patterns and ideas?